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From: | "23yrold3yrold" <cbarry AT pangea DOT ca> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Cygwin ... Ming32 ... DJGPP ... GCC ... AARRGGHH!!! |
Date: | Sat, 14 Apr 2001 13:29:52 -0500 |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Alrighty, here's the deal. I've been using DJGPP and Allegro for a good year now making video games and learning my butt off reading on-line tutorials. Now I've discovered it's entirely possible to make Dreamcast games. This thrills me as a person who grew up playing games on consoles, not computers. But I've run into problems. I require a compiler for making SH-4 executables (the Dreamcast uses a Hitachi SH-4 processor) and the usual one mentioned is Cygwin. I just tried installing it yesterday and it devoured my friggin' hard drive. How big IS that thing? Anyway, I noticed many docs also say gcc-compatible (isn't DJGPP GCC-compatible?), and I actually saw DJ Delorie's name pop up here and there as well. So the bottom line is can I use DJGPP to compile SH-4 executables? How? And as long as I'm here, can someone tell me what the difference is between all these compilers, or show me a URL for an FAQ for GCC? Or maybe a more appropriate ng, if I'm OT here? Boy, I feel like I'm asking a lot here :) Thanks for your time; I really want to get into this. Chris Barry
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