Mail Archives: djgpp/2001/02/02/16:56:24
On Thu, 01 Feb 2001 12:34:49 GMT, Tom St Denis <stdenis AT compmore DOT net> wrote:
>In article <3A7876BC DOT 2060603 AT operamail DOT com>,
> Sahab Yazdani <sahaby AT operamail DOT com> wrote:
>> okay, I'm wondering, how did the original Quake manage to make
>> networking under DOS work??? i know it opened up some kind of portal
>> into Windows and then used that as its transport, but HOW???? anybody
>> know, care to tell the rest of us????
>
>No they didn't.
>
>Only winquake supports TCP/IP games.
Yes they did.
Even in the first version of Quake, there was a batch file called q95.bat
which used a launcher (qlaunch.exe) to somehow load quakeudp.dll and then
quake.exe (the DJGPP-compiled DOS executable), after which TCP/IP games were
available. This was in 1996, before WinQuake and glQuake became available.
That's how I ran Quake to start with... I can't check it just now (I'd have
to reboot to Windows), and I'm afraid I don't know what they did
programmatically - I assume if id were allowed to release it, then the
corresponding source code will be in the code released for Quake.
Stephen
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