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From: | "Marp" <marp AT 0 DOT 0 DOT 0 DOT 0> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: how did Quake do it??? |
Date: | Thu, 1 Feb 2001 17:22:05 -0500 |
Organization: | MindSpring Enterprises |
Lines: | 23 |
Message-ID: | <95cna5$d49$1@slb6.atl.mindspring.net> |
References: | <3A7876BC DOT 2060603 AT operamail DOT com> <95bl59$et5$1 AT nnrp1 DOT deja DOT com> <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de> <95cm7o$faj$1 AT nnrp1 DOT deja DOT com> |
NNTP-Posting-Host: | 9e.fc.1f.4e |
X-Server-Date: | 1 Feb 2001 22:17:41 GMT |
X-Priority: | 3 |
X-MSMail-Priority: | Normal |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
"Tom St Denis" <stdenis AT compmore DOT net> wrote in message news:95cm7o$faj$1 AT nnrp1 DOT deja DOT com... > In article <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de>, > "Oliver Brakmann" <obrakmann AT gmx DOT net> wrote: > > Tom St Denis wrote... <snip> > Not so. I have Quake and it doesn't have TCP/IP under the multiplayer. > Perhaps with an update or addon you can, but native Quake doesn't have TCP/IP > AFAICT. That's wrong. The dos version does have the support, but in order for it to work you have to launch it through the qlaunch program with the correct command line parameters, and it comes with a batch file (q95.bat) to help make that easier. I used to play the dos version over the internet all the time until they made an opengl version for windows. Marp
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