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| Message-ID: | <3A7876BC.2060603@operamail.com> |
| From: | Sahab Yazdani <sahaby AT operamail DOT com> |
| Organization: | PheonixSoft Interactive |
| User-Agent: | Mozilla/5.0 (Windows; U; Win98; en-US; m18) Gecko/20010127 |
| X-Accept-Language: | en |
| MIME-Version: | 1.0 |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | how did Quake do it??? |
| Lines: | 12 |
| Date: | Wed, 31 Jan 2001 15:34:04 -0500 |
| NNTP-Posting-Host: | 149.99.20.206 |
| X-Complaints-To: | abuse AT sprint DOT ca |
| X-Trace: | newscontent-01.sprint.ca 980973525 149.99.20.206 (Wed, 31 Jan 2001 15:38:45 EST) |
| NNTP-Posting-Date: | Wed, 31 Jan 2001 15:38:45 EST |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
okay, I'm wondering, how did the original Quake manage to make networking under DOS work??? i know it opened up some kind of portal into Windows and then used that as its transport, but HOW???? anybody know, care to tell the rest of us???? -- *********************************************************** * Sahab Yazdani * "Wizard's Third Rule: Passion rules * * Thornhill S.S * Reason" - Kolo's Journal * *********************************************************** * http://pheonixsoft.virtualave.net/ * ***********************************************************
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