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| From: | "Dennis Cartwright" <dori DOT den AT worldnet DOT att DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| References: | <T3J56.3826$fj6 DOT 312051 AT bgtnsc05-news DOT ops DOT worldnet DOT att DOT net> <3a577144 DOT 7807328 AT news DOT freeserve DOT net> |
| Subject: | Re: "internal compiler error" |
| Lines: | 45 |
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| Message-ID: | <olu66.22195$7f3.1565205@bgtnsc07-news.ops.worldnet.att.net> |
| Date: | Tue, 09 Jan 2001 02:05:08 GMT |
| NNTP-Posting-Host: | 12.73.8.220 |
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| X-Trace: | bgtnsc07-news.ops.worldnet.att.net 979005908 12.73.8.220 (Tue, 09 Jan 2001 02:05:08 GMT) |
| NNTP-Posting-Date: | Tue, 09 Jan 2001 02:05:08 GMT |
| Organization: | AT&T Worldnet |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Thanks,
D
Steamer <dontmailme AT iname DOT com> wrote in message
news:3a577144 DOT 7807328 AT news DOT freeserve DOT net...
> Dennis Cartwright wrote:
>
> > The following code is from the beginning stages of a prog I am
> > writing to simulate a "hold em" poker game.
> > When I compile with gcc -c PokerA.cpp, I get the following error
> > message:
> >
> > PokerA.cpp In method void Table::firstDeal()':
> > Pokeraccpp : 146: Internal compiler error in `find_function_data' at
> > function c:542
> > Please submit a full bug report
> > See http://www.gnu.org/software/gcc/faq.html#bugreport
> >
> > Before I attempt to submit a bug report, does anyone see an error in my
> > code that I might be overlooking, or does anyone see a workaround I
might
> > put in?
>
> Your code is wrong. But, of course, internal compiler errors
> shouldn't occur even for incorrect code.
>
> > #include <stdlib.h>
> > #include <time.h>
> > #include <iostream>
> >
> > int NP; // number of players
> [snip lots of code]
> > class Table {
> > private:
> > Player p[NP];
>
> Here's the problem. The value of NP isn't known (and NP
> isn't even const), so you can't define the structure of
> a class in terms of it. One solution would be to make
> Table::p a std::vector<Player>, and initialize it to the
> correct size in the constructor. Another solution is to
> make Table::p a pointer and allocate some memory for it
> in the constructor (and delete it in the destructor).
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