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From: | "23yrold3yrold" <cbarry AT pangea DOT ca> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <3a120ffd_1 AT corp DOT newsfeeds DOT com> |
Subject: | Re: DJGPP no like vectors? |
Date: | Wed, 15 Nov 2000 23:21:00 -0600 |
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To: | djgpp AT delorie DOT com |
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"23yrold3yrold" <cbarry AT pangea DOT ca> wrote in message news:3a120ffd_1 AT corp DOT newsfeeds DOT com... > Hello. I'm having a problem with vectors in DJGPP (and Allegro). I'm making > a vertical shooter, and just for fun, I've been pumping up how many > enemies/bullets are on screen at once. All objects are stored in vectors of > pointers to them. If the vectors get too large, the program crashes. OK, thanks to everyone's responses, I found my little problem. Chalk it up to an STL newbie; I was deleting elements a little improperly, to the point where if I deleted 2 elements of a vector in the same frame, program go boom. Which explains why it happens more often with more junk onscreen. Also..... To Nimrod A. Abing. > So you better compile your proggy with debugging info and trace it. You so lost me there. I've got to learn to debug one of these days.... To Eli Zaretskii: > See section 12.2 of the FAQ. Yup, I read that before. Helps some; I was hoping for what aaaalllllll those little numbers are all about. Oh well :) Chris -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- http://www.newsfeeds.com - The #1 Newsgroup Service in the World! -----== Over 80,000 Newsgroups - 16 Different Servers! =-----
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