Mail Archives: djgpp/2000/11/14/23:30:29
From: | "23yrold3yrold" <cbarry AT pangea DOT ca>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | DJGPP no like vectors?
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Date: | Tue, 14 Nov 2000 22:27:46 -0600
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Lines: | 65
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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Hello. I'm having a problem with vectors in DJGPP (and Allegro). I'm making
a vertical shooter, and just for fun, I've been pumping up how many
enemies/bullets are on screen at once. All objects are stored in vectors of
pointers to them. If the vectors get too large, the program crashes. I don't
know if it helps, but I've included results of symify; the reason I'm asking
this here is the presence of the dj_movedata error; this is a DJGPP thing,
correct (same with new2.cc)? Also, if someone could tell me if there's
anything further I can do with this mess of numbers (after symify) that
might help too...
Thank you for any help.
Chris
Shutting down Allegro
Exiting due to signal SIGSEGV
Page fault at eip=000759e5, error=0004
eax=fffffffe ebx=00170f14 ecx=fffd0f14 edx=fffffff8 esi=001a0000
edi=0019fffc
ebp=ffdc2e40 esp=ffdc2e34 program=C:\CHRIS'~1\VERTIC~2\TRANSF~1.EXE
cs: sel=00af base=83346000 limit=ffdf2fff
ds: sel=00b7 base=83346000 limit=ffdf2fff
es: sel=00b7 base=83346000 limit=ffdf2fff
fs: sel=00c7 base=00000000 limit=0010ffff
gs: sel=00c7 base=00000000 limit=0010ffff
ss: sel=00b7 base=83346000 limit=ffdf2fff
App stack: [ffdc3000..ffd43000] Exceptn stack: [000b3a54..000b1b14]
Call frame traceback EIPs:
0x000759e5 ___dj_movedata+37
0x0000c5f3 ___copy_trivial__H1ZP7CBullet..+47, line 149 of TFAA.cpp
0x0000bf89 _copy__t15__copy_dispatch3ZPP..+29, line 169 of TFAA.cpp
0x0000af69 _copy__H2ZPP7CBulletZPP7CBull..+29, line 188 of TFAA.cpp
0x00009dfd _erase__t6vector2ZP7CBulletZt..+53, line 394 of TFAA.cpp
0x00006a24 _PlayGame__Fi+1660, line 747 of TFAA.cpp
0x00004471 _main+237, line 147 of TFAA.cpp
0x0006a882 ___crt1_startup+178
Here's another crash result.......
Shutting down Allegro
Exiting due to signal SIGSEGV
Page fault at eip=0006b81f, error=0004
eax=ff6f6928 ebx=0019450c ecx=0019450c edx=ff7a2764 esi=001945dc
edi=3fdbda4a
ebp=ffdc2ea0 esp=ffdc2e94 program=C:\CHRIS'~1\VERTIC~2\TRANSF~1.EXE
cs: sel=00af base=83346000 limit=ffdf2fff
ds: sel=00b7 base=83346000 limit=ffdf2fff
es: sel=00b7 base=83346000 limit=ffdf2fff
fs: sel=00c7 base=00000000 limit=0010ffff
gs: sel=00c7 base=00000000 limit=0010ffff
ss: sel=00b7 base=83346000 limit=ffdf2fff
App stack: [ffdc3000..ffd43000] Exceptn stack: [000b3a54..000b1b14]
Call frame traceback EIPs:
0x0006b81f _free+119
0x00067de3 ___builtin_delete+23, line 0 of new2.cc
0x000028d5 __$_7CBullet+29, line 22 of TFAA.cpp
0x000069f1 _PlayGame__Fi+1609, line 746 of TFAA.cpp
0x00004471 _main+237, line 147 of TFAA.cpp
0x0006a882 ___crt1_startup+178
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