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Date: | Thu, 19 Oct 2000 08:13:51 +0200 |
From: | "Eli Zaretskii" <eliz AT is DOT elta DOT co DOT il> |
Sender: | halo1 AT zahav DOT net DOT il |
To: | Vicmiller1 AT aol DOT com |
Message-Id: | <2593-Thu19Oct2000081351+0300-eliz@is.elta.co.il> |
X-Mailer: | Emacs 20.6 (via feedmail 8.3.emacs20_6 I) and Blat ver 1.8.5h |
CC: | djgpp AT delorie DOT com |
In-reply-to: | <39.b862878.271fb176@aol.com> (Vicmiller1@aol.com) |
Subject: | Re: DJGPP and ALLEGRO unders Windows NT ......from Victor L. Miller |
References: | <39 DOT b862878 DOT 271fb176 AT aol DOT com> |
Reply-To: | djgpp AT delorie DOT com |
Errors-To: | nobody AT delorie DOT com |
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> From: Vicmiller1 AT aol DOT com > Date: Wed, 18 Oct 2000 22:07:50 EDT > > In your FAQ's it is mentioned that WindowsNT doesn't allow arbitrary direct > access to the SVGA registers, ...... > > My question is : > Is this operating system design / behavior expected to be seen in all > subsequent Microsoft operating systems such as Windows2000 .... ? Probably. In particular, Windows 2000 is actually NT v5.x, so it shares most of the features present in NT 4. > The reason I ask is that although WindowsNT is not "mainstream" for the home > user This is something Microsoft wants very hard to change. They want everybody to use NT (aka W2K). > (mostly just big businesses) if this type of non-support of SVGA gets > included in > the home user type of operating system that will really put a damper on > the game programmers ....using .... DJGPP and ALLEGRO ....... > because the SVGA modes won't be accessible ..... You need to use Windows-specific methods of doing high-resolution graphics. There's a Windows por of Allegro which should support that.
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