Mail Archives: djgpp/2000/08/30/13:06:05
This message is in MIME format. Since your mail reader does not understand
this format, some or all of this message may not be legible.
------_=_NextPart_001_01C01288.136901F8
Content-Type: text/plain;
charset="iso-8859-1"
OpenGL is my favorite. I think they used it for Quake. Search DJ's site
and you'll find it.
-----Original Message-----
From: James W Sager Iii [mailto:sager+@andrew.cmu.edu]
Sent: Tuesday, August 29, 2000 8:45 PM
To: djgpp AT delorie DOT com
Subject: 3d open source
I was wondering if anyone has written a 3d open source?
One reason why game developers can't put their creative thoughts into
actions is because of re-writing the same overhead of code.
------_=_NextPart_001_01C01288.136901F8
Content-Type: text/html;
charset="iso-8859-1"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2448.0">
<TITLE>RE: 3d open source</TITLE>
</HEAD>
<BODY>
<P><FONT SIZE=2>OpenGL is my favorite. I think they used it for Quake. Search DJ's site and you'll find it.</FONT>
</P>
<P><FONT SIZE=2>-----Original Message-----</FONT>
<BR><FONT SIZE=2>From: James W Sager Iii [<A HREF="mailto:sager+@andrew.cmu.edu">mailto:sager+@andrew.cmu.edu</A>]</FONT>
<BR><FONT SIZE=2>Sent: Tuesday, August 29, 2000 8:45 PM</FONT>
<BR><FONT SIZE=2>To: djgpp AT delorie DOT com</FONT>
<BR><FONT SIZE=2>Subject: 3d open source</FONT>
</P>
<BR>
<P><FONT SIZE=2>I was wondering if anyone has written a 3d open source?</FONT>
<BR><FONT SIZE=2>One reason why game developers can't put their creative thoughts into</FONT>
<BR><FONT SIZE=2>actions is because of re-writing the same overhead of code.</FONT>
</P>
</BODY>
</HTML>
------_=_NextPart_001_01C01288.136901F8--
- Raw text -