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Mail Archives: djgpp/2000/08/30/13:06:05

Message-ID: <5337D585DDD3D111996B0008C728F07DA42B2E@pa00fsr01.pa.atitech.com>
From: Nick DiToro <NDiToro AT ati DOT com>
To: "'djgpp AT delorie DOT com'" <djgpp AT delorie DOT com>
Subject: RE: 3d open source
Date: Wed, 30 Aug 2000 09:41:58 -0400
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OpenGL is my favorite.  I think they used it for Quake.  Search DJ's site
and you'll find it.

-----Original Message-----
From: James W Sager Iii [mailto:sager+@andrew.cmu.edu]
Sent: Tuesday, August 29, 2000 8:45 PM
To: djgpp AT delorie DOT com
Subject: 3d open source


I was wondering if anyone has written a 3d open source?
One reason why game developers can't put their creative thoughts into
actions is because of re-writing the same overhead of code.

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<P><FONT SIZE=2>OpenGL is my favorite.&nbsp; I think they used it for Quake.&nbsp; Search DJ's site and you'll find it.</FONT>
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<P><FONT SIZE=2>-----Original Message-----</FONT>
<BR><FONT SIZE=2>From: James W Sager Iii [<A HREF="mailto:sager+@andrew.cmu.edu">mailto:sager+@andrew.cmu.edu</A>]</FONT>
<BR><FONT SIZE=2>Sent: Tuesday, August 29, 2000 8:45 PM</FONT>
<BR><FONT SIZE=2>To: djgpp AT delorie DOT com</FONT>
<BR><FONT SIZE=2>Subject: 3d open source</FONT>
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<P><FONT SIZE=2>I was wondering if anyone has written a 3d open source?</FONT>
<BR><FONT SIZE=2>One reason why game developers can't put their creative thoughts into</FONT>
<BR><FONT SIZE=2>actions is because of re-writing the same overhead of code.</FONT>
</P>

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