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From: | "Edmund Horner" <ejrh AT paradise DOT net DOT nz> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <212572014 DOT 20000828101322 AT go DOT ro> |
Subject: | Re: Raytracing |
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Date: | Wed, 30 Aug 2000 01:25:59 +1200 |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Well, I guess the pov-ray source would be too big to start on. But you will need to know quite a bit about rays and their intersections with objects. As well as how lighting works. "licaon" <licaon AT go DOT ro> wrote in message news:212572014 DOT 20000828101322 AT go DOT ro... > Hello there, > > i am looking for some raytracing sources, examples, docs...etc. > if any of you guys know some archives(anything!!) could you tell me(??), > i want to build a non-fancy raytracing-engine with worlds that are > script defined (like POV-Ray)/or not... using DJGPP/Allegro...(C++)... > as a project for my final exams... > > (i have: DJGPP 2.03/Allegro 3.12/GCC 2.952/RSXNTDJ 1.51) > -- > tnx, > licaon mailto:licaon AT go DOT ro > >
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