delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/2000/08/28/23:15:31

Message-ID: <39AAB37F.C1F9B6DA@operamail.com>
From: Sahab Yazdani <sahaby AT operamail DOT com>
Organization: PheonixSoft Inc.
X-Mailer: Mozilla 4.7 [en] (Win98; I)
X-Accept-Language: en
MIME-Version: 1.0
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Raytracing
References: <489613988 DOT 20000828130310 AT go DOT ro>
Lines: 25
Date: Mon, 28 Aug 2000 14:46:23 -0400
NNTP-Posting-Host: 149.99.118.92
X-Complaints-To: abuse AT sprint DOT ca
X-Trace: newscontent-01.sprint.ca 967488851 149.99.118.92 (Mon, 28 Aug 2000 14:54:11 EDT)
NNTP-Posting-Date: Mon, 28 Aug 2000 14:54:11 EDT
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

check out this book.  its a bit old but it should do what you want it to
do:  Photorealism and Ray Tracing in C published by M&T Books. 

licaon wrote:
> 
> Hello there,
> 
> i am looking for some raytracing sources, examples, docs...etc.
> if any of you guys know some archives(anything!!) could you tell me(??),
> i want to build a non-fancy raytracing-engine with worlds that are
> script defined (like POV-Ray)/or not... using DJGPP/Allegro...(C++)...
> as a project for my final exams...
> 
> (i have: DJGPP 2.03/Allegro 3.12/GCC 2.952/RSXNTDJ 1.51)
> --
> tnx,
>  licaon                        mailto:licaon AT go DOT ro

-- 
***********************************************************
* Sahab Yazdani * "Remember, I'm the monkey and you're the*
* Thornhill S.S * cheese grater. So no messing around."   *
***********************************************************
* http://pheonixsoft.virtualave.net/                      *
***********************************************************

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019