delorie.com/archives/browse.cgi | search |
From: | "Thomas Harte" <T DOT Harte AT btinternet DOT com DOT KILL_PART> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Porting c/c++ to gaming consoles... |
Date: | Sun, 27 Aug 2000 11:31:50 +0100 |
Organization: | BT Internet |
Lines: | 13 |
Message-ID: | <8oaqpp$npv$1@uranium.btinternet.com> |
References: | <20000826002318 DOT 24832 DOT qmail AT web512 DOT mail DOT yahoo DOT com> <bhvfqso7rf4kte63epr352ili9evk89t0j AT 4ax DOT com> |
NNTP-Posting-Host: | host62-7-61-197.btinternet.com |
X-Newsreader: | Microsoft Outlook Express 4.72.3155.0 |
X-MimeOLE: | Produced By Microsoft MimeOLE V4.72.3155.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
>C would never work on NES, which only has 2 KB of RAM and an 8-bit >6502 processor. NES is normally programmed in assembly language: > http://pineight.8m.com/nes.htm But the ROM segments can be paged into processor address space, so used for programs (although the 6502 still only has a 16bit address space), and there was, a long time ago - like 1985, a 'small C' compiler going around which was a cut down version of K&R for 6502s. -Thomas
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |