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| From: | "Thomas Harte" <T DOT Harte AT btinternet DOT com DOT KILL_PART> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Porting c/c++ to gaming consoles... |
| Date: | Sun, 27 Aug 2000 11:31:50 +0100 |
| Organization: | BT Internet |
| Lines: | 13 |
| Message-ID: | <8oaqpp$npv$1@uranium.btinternet.com> |
| References: | <20000826002318 DOT 24832 DOT qmail AT web512 DOT mail DOT yahoo DOT com> <bhvfqso7rf4kte63epr352ili9evk89t0j AT 4ax DOT com> |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
>C would never work on NES, which only has 2 KB of RAM and an 8-bit >6502 processor. NES is normally programmed in assembly language: > http://pineight.8m.com/nes.htm But the ROM segments can be paged into processor address space, so used for programs (although the 6502 still only has a 16bit address space), and there was, a long time ago - like 1985, a 'small C' compiler going around which was a cut down version of K&R for 6502s. -Thomas
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