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From: | "AndrewJ" <luminous-is AT home DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <39792c34 AT pink DOT one DOT net DOT au> <Pine DOT GSO DOT 4 DOT 20 DOT 0007220018070 DOT 6739-100000 AT castor DOT cc DOT umanitoba DOT ca> <397a8065 AT pink DOT one DOT net DOT au> |
Subject: | Re: win32 tutorials? |
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Date: | Sun, 23 Jul 2000 17:39:55 GMT |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
> so there would be no problems with a win 3.1 programming book? Well, yes and no. Win16 was a 16-bit system. Win32 is... ta da... 32-bits. Many API functions were changed to use 32-bits, and some API calls were removed/replaced in Win32. The basic idea is unchanged, though. Your program starts, does its initializations, draws its main window and waits in a loop receiving messages from the operating system about keyboard and mouse actions. If you have a high bandwidth connection (or a lot of patience), you could get the Microsoft Platform SDK from MS's site. It contains libraries, headers and many example programs in source code format illustrating how to do just about anything in Windows. AndrewJ
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