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From: | Damian Yerrick <Bullcr_pd_yerrick AT hotmail DOT comRemoveBullcr_p> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Speed-up Allegro polygon drawing |
Organization: | Pin Eight Software http://pineight.8m.com/ |
Message-ID: | <upd3lsc1kvc6gft7d65s2a0hijh8upjqe0@4ax.com> |
References: | <8io2gk$58cju$1 AT fu-berlin DOT de> |
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NNTP-Posting-Date: | Thu, 22 Jun 2000 06:53:09 GMT |
Distribution: | world |
Date: | Thu, 22 Jun 2000 06:53:09 GMT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
On Tue, 20 Jun 2000 17:25:46 +0200, "Steffen Hein" <steffen-hein AT gmx DOT de> wrote: >I'm drawing many perspective correct texture-mapped polygons with Allegro One divide per pixel. >but it gets too slow in higher modes (640x480, 800x600, ... everything in >256-Colors). If it's too slow, drop perspective correction for polygons that are reasonably close to being parallel to the screen. This "affine" method will produce reasonably good looking textures (if the PlayStation can get away with it...) >Are there any optimisation flags for Allegro/DJGPP or >is there any other way to speed up this? More MHz. More money. -- Damian Yerrick "I refuse to listen to those who refuse to listen to reason." See the whole sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your signature to prevent the spread of signature viruses. http://www.mcafee.com/
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