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From: | "Alexei A. Frounze" <alex DOT fru AT mtu-net DOT ru> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Z-Buffered Bitmaps |
Date: | Thu, 25 May 2000 00:55:08 +0400 |
Organization: | MTU-Intel ISP |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
You don't really need any Z-buffers. At least Z-buffer is a computer gfx term usually used in 3d gfx. What you need is a list of all your bitmaps (pointers to the images) plus a Z(depth) coordinate. Then you just use painter algorithm, i.e. back to front bitblitting to the screen buffer. It's recommended to make all these blits in a virtual screen and flip it to your display only when you have finished back to fron drawings. This is a basic idea. For modern fast computers (any Pentium) this should not be a problem. Old ones are slow for such a simple approach. Some extra stuff is needed for speeding up your code for those computers. Best regards. Alexei A. Frounze ----------------------------------------- Homepage: http://alexfru.chat.ru Mirror: http://members.xoom.com/alexfru Robert Boles wrote: > > Hello, > Is there any way to to make Z-Buffered bitmaps in Allegro. > > For example: I wish to blit several bitmaps to a back buffer, and then blit > this buffer to the screen. > > Typical double buffered graphics. However, I have no way of easily bliting > the bitmaps in the right order (it is a muli-threaded application). Each > thread blits to the back buffer. I do have a depth assigned to each of the > bitmaps, so a Z-Buffered blit to the back buffer would make my life easy. > > Any libraries would be great. > > Any help is greatly appreciated.
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