Mail Archives: djgpp/2000/05/12/10:01:57
I wrote my triple-buffering routine as described in ALLEGRO.
It works fairly well, but, just as I set the resolution at more than
320x240 it begins to flicker.
I tried to modify example20.c, changeing
"set_gfx_mode(GFX_MODEX, 320, 240, 0, 720);"
with
"set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 480*3);"
This keeps flickering...
My code succesfully does triple-buffering in standard VGA mode, so the
problem should be connected just to the resolution....
The question is: how triple-buffering can be used in high resolution?
Am I missing something?
Thanx in advance, Night Walker.
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