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From: | "david.wyn.davies" <david DOT wyn DOT davies AT ukonline DOT co DOT uk> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Help wanted for DJGPP project |
Date: | Sun, 7 May 2000 11:43:31 +0100 |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In a way ;-) It's an isometric 3D engine along the lines of that used by Diablo. The only code I've written so far is a Sprites linked list that allows me to load as many sprites as I want into the game. I did start on the tiling but I can't remember how far I got. The project will have several stages ... 1. Basic isometric. This is just the standard World generator without the lighting effects or the character sprites ... basically a 3D tile generator. 2. Stage 1 isometric. This will include the character sprites and will involve detecting objects in front of the character (and hidden pixel removal). 3. Stage 2 isometric. This includes fixed source lighting (e.g. torches on a wall). Characters which move into the light will be easier to spot. No shadow casting at this stage. 4. Stage 3 isometric. Will include moving light sources. Again, no shadow casting at this stage. 5. Final Stage. More accurate highlighting of character and object sprites. Real-time shadow casting. In the end, the whole caboodle will be moved over to Direct X - once I figure the damned thing out. Still interested? David
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