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Message-ID: | <390E04EA.C8BBA4A3@maths.unine.ch> |
Date: | Tue, 02 May 2000 00:27:55 +0200 |
From: | Gautier <gautier DOT demontmollin AT maths DOT unine DOT ch> |
Organization: | Maths - Uni =?iso-8859-1?Q?Neuch=E2tel?= |
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Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: 3rd Try: Maybe an asm problem? (Problems linking) |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Alexei: > Those are interactive games. How about arcade games with a lot of gfx and > motion? There you will put a "release time slice" between each pixel drawing, so the screen saver in background (that you don't see) can run easier ! G.
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