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From: | Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: gdb problem or just silly me - please help |
Date: | Wed, 26 Apr 2000 09:56:47 +0200 |
Organization: | NetVision Israel |
Lines: | 15 |
Message-ID: | <3906A13F.4A2BB361@is.elta.co.il> |
References: | <39047BEE DOT 306C88F AT jps DOT net> <Pine DOT SUN DOT 3 DOT 91 DOT 1000425112446 DOT 23128H-100000 AT is> <hqgcgs000nrggsam2ctcugvva7jeiks83l AT 4ax DOT com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Damian Yerrick wrote: > > On Tue, 25 Apr 2000 11:25:19 +0200 (IST), Eli Zaretskii > <eliz AT is DOT elta DOT co DOT il> wrote: > > >There's nothing wrong with printf debugging > > Unless the printf() family function itself crashes the program. This > happens to me all the time when porting Allegro programs from DJGPP to > Windows, as DirectX is somewhat finicky about when the screen can be > drawn on. This simply means that you need to use another function, not the literal printf, but the principles remain the same. For example, when debugging code that cannot stand a DOS call, I use cprintf or cputs instead of printf.
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