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Mail Archives: djgpp/2000/04/17/20:54:51

From: "Alexei A. Frounze" <alex DOT fru AT mtu-net DOT ru>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: inefficiency of GCC output code & -O problem
Date: Tue, 18 Apr 2000 04:47:58 +0400
Organization: MTU-Intel ISP
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

"Alexei A. Frounze" wrote:
> Well, let me tell some words in conclusion. ;)
> 
> 1. You simply proved that GCC has an optimizer efficient enough. Okay, I agree.
> Your code that works 2 FPS fater for you works the same for me as before. I
> think it doesn't mean faster than mine (just 2.9%).
> So, we have a good optimizer and you proved this. Great. I'm glad. This means I
> can throw away a lot of inline ASM now.
> 
> 2. If I knew that (int)(x) is slow and if I had proper manual on inline ASM, I
> would achived the same but with less problems.
> 
> 3. Dieter, I hope you won't try to convert span() to plane C. :)
> This replacement doesn't work even nearly fast:
> --------------8<----------------
>       while (n--) {
>         *scr++ = *(texture+((v1>>8)&0xFF00)+((u1>>16)&0xFF));
>         u1 += du;
>         v1 += dv;
>       };
> --------------8<----------------
> 
> Anyway thank you. And btw, thank to myself. If I didn't write efficient C code
> between /* */ :), Dieter would never prove that GCC has a good optimizer because
> he doesn't know the tmapping algorithm (do you?).

And btw, the main trick:

4. The FIDIVRL instruction is executed in parallel with span(). If we remove
this inline code and put C instead, we'll loose performance. It's also a proof
that my inline asm is not a redundant thing. :)

bye.
Alexei A. Frounze
-----------------------------------------
Homepage: http://alexfru.chat.ru
Mirror:   http://members.xoom.com/alexfru

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