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From: | Damian Yerrick <Bullcr_pd_yerrick AT hotmail DOT comRemoveBullcr_p> |
Newsgroups: | comp.os.msdos.djgpp,comp.os.msdos.programmer,comp.os.msdos.misc |
Subject: | Re: c|net: Microsoft has officially killed MS-DOS. |
Organization: | Pin Eight Software http://pineight.8m.com/ |
Message-ID: | <u65lfsstl12hru0iltavj9hp7jcjpe7g4e@4ax.com> |
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NNTP-Posting-Date: | Mon, 17 Apr 2000 04:38:40 GMT |
Distribution: | world |
Date: | Mon, 17 Apr 2000 04:38:40 GMT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
On Sun, 16 Apr 2000 23:15:57 +0100, Andrew R. Gillett <arganoid AT fatal-design DOT com> wrote: >In comp.os.msdos.djgpp, Bernhard Stiftner wrote: >> After all, DOS apps are MUCH faster than Windows ones! Just >> look at some games, for example. DOS games are fast and >> stable and are achieving wonderful frame rates, even if >> they use 3D-engines. But nowadays directx/direct3d-games >> need 3d accelerator hardware to achieve satisfacting >> results (in contrast to those "old" DOS apps). > >That's a bit daft - you can't directly compare, say, Quake 3 to Quake 1. Quake 1 was ported. Even Doom was ported several times. Try Quake95 frame rate vs. DOS Quake frame rate. ObDJGPP: DOS Quake was made with an early DJGPP system. -- Damian Yerrick "I refuse to listen to those who refuse to listen to reason." See the whole sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your signature to prevent the spread of signature viruses. http://www.mcafee.com/
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