Mail Archives: djgpp/2000/04/07/12:48:52
Message-ID: | <38ED278C.F303EA8A@maths.unine.ch>
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Date: | Fri, 07 Apr 2000 02:10:52 +0200
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From: | Gautier <gautier DOT demontmollin AT maths DOT unine DOT ch>
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Organization: | Maths - Uni =?iso-8859-1?Q?Neuch=E2tel?=
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Ann: Engine_3D, v.009
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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Hi.
The 9th version of this small pure Ada (*) experimental 3D
engine is released. The main addition is the "portal" technique:
a face of an object, more or less transparent, can be said to be
connected to another object, that is drawn before.
All this, recursively. It means a handful of lines more
in a non-critical part of the program, but also the possibility
of rendering more complex things like a level of your preferred
3D game (think: object=room, portal face=window or door)...
URL (@ Xoom -> be patient and if needed, click reload a few times) :
http://members.xoom.com/gdemont/e3d.htm
Some details:
009: * first portal demo released (some lighting bugs you will see...)
* again faster (up to 30%) due to usage of -funroll-loops option
(waiting for GNAT 3.13 public release with special
optimisations!)
* usage of Flashsort sorting (K.-D. Neubert, Ada version:
J. Delcourt)
Have fun - Gautier
(*) it means: full djgpp/ada, no inline assembler used for 3D rendering,
and also no usage of 3D hardware, directx or opengl 8-|...
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