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From: | "Yannick Benoit" <yannick DOT benoit AT dr DOT cgocable DOT ca> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <1hyF4.4670$pR DOT 33119 AT carnaval DOT risq DOT qc DOT ca> <hqtmessef2u5oe1cjijkaar31hbimehg55 AT 4ax DOT com> |
Subject: | Re: bitmap reversing? |
Lines: | 16 |
X-Newsreader: | Microsoft Outlook Express 4.72.3110.1 |
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Message-ID: | <2kLG4.7451$pR.61029@carnaval.risq.qc.ca> |
Date: | Wed, 05 Apr 2000 18:10:06 GMT |
NNTP-Posting-Host: | 205.237.47.27 |
X-Complaints-To: | abuse AT cgocable DOT ca |
X-Trace: | carnaval.risq.qc.ca 954958206 205.237.47.27 (Wed, 05 Apr 2000 14:10:06 EDT) |
NNTP-Posting-Date: | Wed, 05 Apr 2000 14:10:06 EDT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
hahhaha >This assumes your character is completely symmetrical. Normally, I >make two bitmaps: one facing left, and one facing right. This is why, >in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead >of "MANTIS", because it's symmetrical. thats really funny damian because im actually doing a game like street fighter2 hehe ok thanx again for your help yannick
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