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| From: | Damian Yerrick <Bullshitd_yerrick AT hotmail DOT comRemoveBullshit> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Compiling with DJGPP.... how can I speed it? |
| Organization: | Pin Eight Software http://pineight.8m.com/ |
| Message-ID: | <gqs7dscsb4jni6ot7v156hl06aqe6rn0cu@4ax.com> |
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| NNTP-Posting-Date: | Sat, 18 Mar 2000 21:24:22 GMT |
| Distribution: | world |
| Date: | Sat, 18 Mar 2000 21:24:22 GMT |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
On Sat, 18 Mar 2000 21:25:59 +0200, "Tero Laitinen" <tlaitinen AT jippii DOT fi> wrote: >Hi. How can I speed up compilation process in DJGPP? I have coded one game >over 10000 lines and it takes a *long* time to compile..... Should I move >some code to a library or something? Just split it up among several .c files and then: gcc -c main.c gcc -c ai.c gcc -c control.c gcc *.o -lalleg -o foo.exe Only issue the gcc -c commands for files that have changed. GNU make will handle this for you very nicely. -- Damian Yerrick http://yerricde.tripod.com/ Comment on story ideas: http://home1.gte.net/frodo/quickjot.html AOL is sucks! Find out why: http://anti-aol.org/faqs/aas/ View full sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your .sig to prevent the spread of .sig viruses. http://www.mcafee.com/
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