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Date: | Wed, 15 Mar 2000 10:55:29 +0200 (IST) |
From: | Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> |
X-Sender: | eliz AT is |
To: | Yoda <french DOT cat AT worldonline DOT com> |
cc: | djgpp AT delorie DOT com |
Subject: | Re: memory allocating |
In-Reply-To: | <8amg0r$n8k$1@aldebaran.worldonline.fr> |
Message-ID: | <Pine.SUN.3.91.1000315105511.17230S-100000@is> |
MIME-Version: | 1.0 |
Reply-To: | djgpp AT delorie DOT com |
Errors-To: | dj-admin AT delorie DOT com |
X-Mailing-List: | djgpp AT delorie DOT com |
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On Wed, 15 Mar 2000, Yoda wrote: > I'd like to allocate a quite big amount of memory. I am quite new on djgpp. > I managed to allocate memory to do a double scree buffer , but i cannot > alocate memory to store vertex of a 3d object. Until now , i used mallocs to > do that but it is limited . The objects that i load cannot have more then > 'bout 1000 faces =((. Details, please. First, please explain why can't you use malloc. What's ``limited'' about it?
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