delorie.com/archives/browse.cgi | search |
From: | "Campbell, Rolf [SKY:1U32:EXCH]" <moscoop AT americasm01 DOT nt DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: StdVGA mode 12 (640x480x16) help need |
Date: | Fri, 10 Mar 2000 12:08:36 -0500 |
Organization: | Nortel Networks |
Lines: | 18 |
Message-ID: | <38C92C14.4A7AA22D@americasm01.nt.com> |
References: | <8a9mg2$jph$1 AT bagan DOT srce DOT hr> |
NNTP-Posting-Host: | wmerh0tk.ca.nortel.com |
Mime-Version: | 1.0 |
X-Mailer: | Mozilla 4.72 [en] (X11; I; HP-UX B.10.20 9000/785) |
X-Accept-Language: | en |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Tihomir Heidelberg wrote: > When drawing directly to screen I get only 7fps on my Celeron 400 with AGP. > On 386 notebook I get 1fps :( > > Anyone can give me a documentation, tutorial or note how to write > in memory to draw on screen in mode 12 ? > (Like mode 13 320x200x256 use 0xa000000). Well, there's a reason why nobody uses that mode, it sux. It uses bit-planes to draw pixels (each bit of a pixel exists in a different location in memory), so drawing stuff is slow. -- (\/) Rolf Campbell (\/)
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |