Mail Archives: djgpp/2000/02/17/22:24:33
On Thu, 17 Feb 2000, Prashant TR wrote:
> On Thu, 17 Feb 2000, Kalum Somaratna aka Grendel wrote:
>
> > This is true but the calculated use of global variables can help to avoid
> > passing many arguments to functions. So using global variables can help to
> > simplify the code and also make it easier to understand. But IMHO this
> > should be done if you are confident with C/C++.
>
> Doesn't help most of the times, but creates a nuisance instead. It's a bad
> practice to do this. Things like this can be used only for a single
> program, certainly not for a large project.
BTW Global variables were used extensively in ID softwares games like
Wolfenstein 3D.
Consider you are writing a game and you have a global structure which
contains info about the player. The player stucture will have to be
acessed by a lot of functions and since it is global there is no need to
pass it as a argument to every routine that needs to acesss it, thus
simplifying matters/code a lot.
So IMHO _calculated_ not _haphazard_ use of global variables should be
done especially in large projects.
>
> > > Do it with structs. Then you can pass a pointer to the struct and to
> > > the screen and be done with it.
> >
> > Or better still use a global struct. That way you won't have to pass
> > anything at all and it will make writing the code easier.
>
> Don't think this is a good idea. What Damian has said would get you a
> better program. If the array is too large, consider using malloc.
>
Please see my above message and consider whether a structure which
contains info about the screen (dimensions, bpp etc) would be better of as
a global variable or not.
It should be easier when it is a global variable as you wont have to pass
it to every func every time you wanted to acess it..
Grendel.
Hi, I'm a signature virus. plz set me as your signature and help me spread
:)
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