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| From: | "William J. Urban II" <wjurban AT tca DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Global variables and structs? |
| Date: | Tue, 15 Feb 2000 21:10:25 -0600 |
| Organization: | Posted via Supernews, http://www.supernews.com |
| Lines: | 15 |
| Message-ID: | <sak249572pd170@corp.supernews.com> |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Hello all,
Well I am in a C++ class and also teaching myself some simple 2d game
writing with allegro. Now, in class we learned about Global variables and
how we should use them sparingly. My question is why? I have a small move
the sprite around the screen program and every time I call the function to
update the screen I have to pass about 8 parameters. I am thinking of
rewriting this tonight with global variables so that I dont have to keep
passing every single parameter. Any thoughts on this? Now I can understand
if its a variable like x but when its something specific that I wont use as
another variable like mapLocX than I don't understand why I shouldn't make
it global. Thanks in advance.
Will
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