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From: | Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro and random numbers. |
Date: | Tue, 15 Feb 2000 09:44:14 +0200 |
Organization: | NetVision Israel |
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On Mon, 14 Feb 2000, Damian Yerrick wrote: > So I can include DJGPP's random() (with the ad clause removed) in my > GPL'd game, and it will work on other 32-bit compilers? Yes. > What about collisions with other compilers' libc Don't call the functions `random', `srandom', etc. Rename them to `my_random' or something, and you don't have to worry about name-space collisions. If only a specific module uses an RNG, you can simply make them static, then even renaming isn't necessary.
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