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Date: | Tue, 15 Feb 2000 09:53:49 +0200 (IST) |
From: | Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> |
X-Sender: | eliz AT is |
To: | "Campbell, Rolf [SKY:1U32:EXCH]" <moscoop AT americasm01 DOT nt DOT com> |
cc: | djgpp AT delorie DOT com |
Subject: | Re: Uptime and entropy in DOS |
In-Reply-To: | <38A82321.952B55DA@americasm01.nt.com> |
Message-ID: | <Pine.SUN.3.91.1000215095332.23996N-100000@is> |
MIME-Version: | 1.0 |
Reply-To: | djgpp AT delorie DOT com |
Errors-To: | dj-admin AT delorie DOT com |
X-Mailing-List: | djgpp AT delorie DOT com |
X-Unsubscribes-To: | listserv AT delorie DOT com |
On Mon, 14 Feb 2000, Campbell, Rolf [SKY:1U32:EXCH] wrote: > > BSD random() seems to use the Apple RNG > > x = (x * 16807) % ((2 << 31) - 1); > > to play with the seed. > > I believe that algorithm is not very good at making random > numbers. If this is used only to randomize the seed, then it is okay. But I don't see the above calculation anywhere in the sources of `random.c', at least as it appears in DJGPP v2.03.
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