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| Message-ID: | <389B6DF7.1D9E63E0@itsmyparty.com.au> |
| Date: | Sat, 05 Feb 2000 11:25:27 +1100 |
| From: | Mark Mendes da Costa <mark AT itsmyparty DOT com DOT au> |
| Organization: | It's My Party |
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| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Changing transparent color in 256 mode? |
| References: | <s9moo2f4dh97 AT corp DOT supernews DOT com> |
| NNTP-Posting-Host: | a4-p13.syd.fl.net.au |
| X-Trace: | 5 Feb 2000 11:28:08 +1100, a4-p13.syd.fl.net.au |
| Lines: | 20 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Why don't you change another colour to black using the palette routines? Then colour 0 stays transparent and you can use another colour as black. In the default VGA palette, isn't colour 16 black aswell? ~Alex "William J. Urban II" wrote: > Hello all, > Well I am working on the standard tile based learn how to use Allegro > stuff and I was wondering if there is any way to change the transparent > color from black to something else. Black is pretty useful for drawing the > "ink" lines in characters to give them more depth but then when I > draw_sprite, it puts the background color instead. I looked for something > in the palette information but I couldnt find anything on it. I also tried > using a dark blue and it worked but gave the characters a blue tint to them. > Any ideas? Thanks in advance. > > -Will
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