delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/2000/02/03/21:10:39

From: "GNL" <jw AT NOSPAMrel DOT nl>
Newsgroups: comp.os.msdos.djgpp
Subject: Win Allegro Sound Problem
Date: Fri, 4 Feb 2000 02:05:20 +0100
Organization: A2000 Kabeltelevisie en Telecommunicatie
Lines: 11
Message-ID: <87d8ms$6vk$1@tesla.a2000.nl>
NNTP-Posting-Host: node08f5.a2000.nl
X-Trace: tesla.a2000.nl 949626396 7156 62.108.8.245 (4 Feb 2000 01:06:36 GMT)
X-Complaints-To: abuse AT a2000 DOT nl
NNTP-Posting-Date: 4 Feb 2000 01:06:36 GMT
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 5.00.2615.200
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Hi,

I'm porting a DOS DJGPP/Allegro game  to VC++/Allegro. The game always has a
minimum of  about 5-6 sound samples continously looping. In the WIP version
I use (3928), only 4 channels can be played simultaneously. Is this a bug or
a feature? Soundcard is an SB Live! (set to 32 HW channels)

GNL



- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019