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From: | "William J. Urban II" <wjurban AT tca DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | 8 bit palette paint program? |
Date: | Mon, 31 Jan 2000 03:15:48 -0600 |
Organization: | Posted via Supernews, http://www.supernews.com |
Lines: | 20 |
Message-ID: | <s9akpv5u5io185@corp.supernews.com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Hello again. I posted earlier on a problem I was having with the different palettes but my news reader cant find it for me to respond so I had to start a new thread. Well I wrote a quick test code that basically read in two files and had two separate palette information codes. So I would blit a big "map" bmp to the buffer using the map palette, then I switched palette's using set_palette(sprite_palette); the name of my sprite and when I draw_sprite it displays it perfectly. I was pretty happy so I ran a little program to move the sprite around. That's when It became ugly. everytime it redrew and changed palettes the screen would flicker between palettes and it was just terrible. Hmmm. So I guess now I need to find a paint type program that I can adjust the palette and use the same palette for all my sprites. If I am understanding this right, I can make a palette of 256 colors and keep using those same 256 colors on all my sprites and maps and it should work fine. The paint with windows is ok except I need to have a larger selection from my 256 colors available for me to use to shade and highlight with. Any suggestions? And thanks in advance. -Will
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