Mail Archives: djgpp/2000/01/25/14:33:17
From: | lintux AT dds DOT nl (Wilmer van der Gaast)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Developing a scorched-earth clone
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Date: | 25 Jan 2000 16:17:50 GMT
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Organization: | WorldOnline - The Internet Communication Company
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Lines: | 17
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Message-ID: | <slrn88rj5e.178.wilmer@server.minilinux.org>
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References: | <388d90d0 AT pink DOT one DOT net DOT au>
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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On Tue, 25 Jan 2000 23:04:00 +1100, Josh G wrote:
> Hi, I'm thinking of developing a scorched-earth clone. Anybody have
> any pointers to algorithms and so forth that may help? I know the
> physics of projectiles and so forth (funnily enough), but afaik there's
> probably something more suited to this particular application out there.
I know this game, it's cool! But if you want to know some more info about
the calculations, you can take a look at the source code of Micro$oft
Gorilla's, supplied with almost every version of DOS. Wow. MS does spread
their source code... :)
--
Wilmer van der Gaast (lintux AT dds DOT nl)
ICQ 55707076
Hi, I'm a signature virus. plz set me as your signature and help me
spread :)
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