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Message-ID: | <38612240.A14BDAA1@maths.unine.ch> |
Date: | Wed, 22 Dec 1999 20:10:58 +0100 |
From: | Gautier <Gautier DOT deMontmollin AT maths DOT unine DOT ch> |
Organization: | Universite de =?iso-8859-1?Q?Neuch=E2tel?= |
X-Mailer: | Mozilla 4.51 (Macintosh; I; PPC) |
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MIME-Version: | 1.0 |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Quake source |
References: | <83qq4o$ui9$1 AT news DOT kdt DOT de> <Pine DOT SUN DOT 3 DOT 91 DOT 991222193800 DOT 28681C-100000 AT is> |
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X-Trace: | 22 Dec 1999 20:08:57 +0100, mac13-23.unine.ch |
Lines: | 23 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
> Since Quake was originally written for DJGPP, isn't it enough to simply > compile and link all the source files? This seems to be a Windows & GL port, although (according to their readme) a re-port to DJGPP could be feasible... <<This is the complete source code for winquake, glquake, quakeworld, and glquakeworld. The projects have been tested with visual C++ 6.0, but masm is also required to build the assembly language files. (...) The original dos version of Quake should also be buildable from these sources, but we didn't bother trying. >> -- Gautier _____\\________________\_______\_______ http://members.xoom.com/gdemont/e3d.htm
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