Mail Archives: djgpp/1999/12/13/21:17:08
| Message-ID: | <3855A128.A2628CA6@interlog.com>
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| From: | Alan Illeman <illeman AT interlog DOT com>
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| X-Mailer: | Mozilla 4.04 [en] (Win95; U)
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| MIME-Version: | 1.0
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| Newsgroups: | comp.os.msdos.djgpp
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| Subject: | Re: Text interfacing
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| References: | <s56sv8ok53178 AT corp DOT supernews DOT com>
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| Lines: | 12
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| Date: | Mon, 13 Dec 1999 20:45:12 -0500
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| NNTP-Posting-Host: | 154.5.72.39
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| X-Trace: | cac1.rdr.news.psi.ca 945135471 154.5.72.39 (Mon, 13 Dec 1999 20:37:51 EST)
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| NNTP-Posting-Date: | Mon, 13 Dec 1999 20:37:51 EST
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| To: | djgpp AT delorie DOT com
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| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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| Reply-To: | djgpp AT delorie DOT com
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Al Morgan wrote:
>
> Ok, I have a game, ADoM, that runs in text mode, and I want to write a
> program that can detect the ADoM screen, and push characters onto the
> keyboard. How would I do this?
>
> Thanks,
> Al Morgan [ muaddib AT proaxis DOT com ]
I have no idea what an ADoM screen is. To place data in the PC
keyboard buffer, use int 16h AH=5, CH=scancode, CL=ascii-char.
It returns AL=0 (no error) or AL=1 (keyboard buffer full)
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