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| From: | "Damian Yerrick" <NOSP AT Musenet@pineight.8m.com> |
| Newsgroups: | comp.os.msdos.djgpp |
| References: | <83325s$6uq$1 AT nclient7-gui DOT server DOT ntli DOT net> |
| Subject: | Re: An Allegro/Grabber question |
| Lines: | 39 |
| Organization: | Pin Eight Software <http://pineight.8m.com/> |
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| NNTP-Posting-Date: | Mon, 13 Dec 1999 17:11:17 GMT |
| Distribution: | world |
| Date: | Mon, 13 Dec 1999 17:11:18 GMT |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
"Steve Chalkley" <sjc AT conceptii DOT co DOT uk> wrote: > In the guise of learning how to write games I have found > several Allegro/DJGPP games with source :-). Some of > these come with .DAT files that are clearly created using > Allegro's Grabber utility. My question is, given that I believe > I've downloaded the latest Grabber, You have the latest Grabber if you have the latest Allegro WIP. http://www.talula.demon.co.uk/allegro/ > should I be able to load these .DAT files and view the > resources they contain? I've Grabber'ed a few files of my > own and these save/load fine. The Allegro /Dat utility is able > to extract individual resources like bitmaps with no problem. > Also after recompiling all the game source the calls to > load_datafile(etc) all fly. Grabber is simply a GUI version of dat that needs VESA support. Using Grabber, it's easy to make games "skinnable" in the same way that Winamp is skinnable. Heck, my game DOSArena even has a skin browser. -- Damian Yerrick http://yerricde.tripod.com/ My .sig is too long to include in an e-mail or NG message. Go to http://www.rose-hulman.edu/~yerricde/sig.html to see it. and now you must pay...
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