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| From: | "Rob McCrea" <r_mccrea AT hotmail DOT com> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Allegro -- midi speed |
| Lines: | 16 |
| X-Newsreader: | Microsoft Outlook Express 4.72.3155.0 |
| X-MimeOLE: | Produced By Microsoft MimeOLE V4.72.3155.0 |
| Message-ID: | <M6j%3.1053$XJ3.6168@newsfeed.slurp.net> |
| Date: | Thu, 25 Nov 1999 17:57:42 -0500 |
| NNTP-Posting-Host: | 208.22.25.90 |
| X-Trace: | newsfeed.slurp.net 943570476 208.22.25.90 (Thu, 25 Nov 1999 16:54:36 CDT) |
| NNTP-Posting-Date: | Thu, 25 Nov 1999 16:54:36 CDT |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
I recently started learning C++, using djgpp and Allegro. This stuff rules.
I had been using:
i_love_bill=FALSE; // disable speed control
Took me a few hours to figure out the reason why midis were playing at
hyper-speed.
What's the work around for this? How can I make midis play at normal speed
on different computers, while the rest or the program runs at maximum
peed? -- purpose being for turn-based games.
I'm also curious why it works this way.
Rob.
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