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| From: | "finding" <finding AT bigfoot DOT com> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Allegro-accelerating |
| Date: | Sun, 14 Nov 1999 10:06:32 +0800 |
| Organization: | IMS Netvigator |
| Lines: | 27 |
| Message-ID: | <80l5f9$qjl2@imsp212.netvigator.com> |
| References: | <80k5uc$40u3 AT imsp212 DOT netvigator DOT com> <80k6pn$eni$1 AT news03 DOT btx DOT dtag DOT de> <80k92i$88q$1 AT baker DOT cc DOT tut DOT fi> |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
sorry for my poor english....
that's what I exactly think....
and I would also like to know how to decrease the value when the key is not
pressing.....
Forsberg Sakari <zacu AT cc DOT tut DOT fi> wrote in message
news:80k92i$88q$1 AT baker DOT cc DOT tut DOT fi...
> Raul Carolus <carolura AT luther DOT edu> wrote:
> > be sure to call install_keyboard() before using:
>
> > while(keypressed())
> > {
> > variable++;
> > }
>
> I think if you're programming a real-time game, then you
> should use
>
> if ( keypressed() )
> variable++;
>
> because otherwise your game stops when you are pressing a key
>
> ** Sakari Forsberg zacu AT cc DOT tut DOT fi **
> ** Information: finger zacu AT assari DOT cc DOT tut DOT fi **
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