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| From: | Forsberg Sakari <zacu AT cc DOT tut DOT fi> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Allegro-accelerating |
| Date: | 13 Nov 1999 18:01:54 GMT |
| Organization: | Tampere University of Technology |
| Lines: | 18 |
| Message-ID: | <80k92i$88q$1@baker.cc.tut.fi> |
| References: | <80k5uc$40u3 AT imsp212 DOT netvigator DOT com> <80k6pn$eni$1 AT news03 DOT btx DOT dtag DOT de> |
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| X-Trace: | baker.cc.tut.fi 942516114 8474 130.230.10.20 (13 Nov 1999 18:01:54 GMT) |
| NNTP-Posting-Date: | 13 Nov 1999 18:01:54 GMT |
| User-Agent: | tin/pre-1.4-981225 ("Volcane") (UNIX) (OSF1/V4.0 (alpha)) |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Raul Carolus <carolura AT luther DOT edu> wrote:
> be sure to call install_keyboard() before using:
> while(keypressed())
> {
> variable++;
> }
I think if you're programming a real-time game, then you
should use
if ( keypressed() )
variable++;
because otherwise your game stops when you are pressing a key
** Sakari Forsberg zacu AT cc DOT tut DOT fi **
** Information: finger zacu AT assari DOT cc DOT tut DOT fi **
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