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| From: | dwall1 AT aol DOT com (DWall1) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Allegro: Screen res larger in DOS. Funky problem! |
| Lines: | 11 |
| NNTP-Posting-Host: | ladder07.news.aol.com |
| X-Admin: | news AT aol DOT com |
| Date: | 10 Nov 1999 00:46:07 GMT |
| Organization: | AOL http://www.aol.com |
| Message-ID: | <19991109194607.04256.00003782@ng-fp1.aol.com> |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
When I run my game in dos I can use up to 800X600 resolution. It works really good at 640X480. I'm a using 256 color pallete. If I try to run it in win95 b at 640X480 it paints the screen once and then the system locks up. If I run it in a lower res (320X300) it works great in win95. I'm double buffering. Any one know why this might be.
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