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Mail Archives: djgpp/1999/10/28/10:35:15

From: "Kalum Somaratna" <kalum AT ToughGuy DOT net>
To: djgpp AT delorie DOT com
Date: Thu, 28 Oct 1999 17:11:21 +0600
MIME-Version: 1.0
Subject: Re: Advice needed: displaying many pcx images for emulator front end
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On 27 Oct 99, at 23:00, Damian Yerrick wrote:

> Organize your games into categories (tris, pac, space-shooter,
> gun-shooter, brick-and-ball, one-on-one fighting, final fighting,
> etc.). Store each category's 160x120x8 bit snaps in a datafile. The
> user expects a second or two of swapping when switching categories.

Hi Damien, 
	Once the games are arranged into categories as you suggest, 
wouldn't it be easier to load the user selected category completely 
into memory (Faster access, and if there isn't enough memory 
available the OS(CWSDPMI or Sindows) can page it). 

I may be wrong but I think that given a choice between depending 
on virtual memory or on a disk cache it may be better to go for 
virtual memory. QUAKE and DOOM frequently read from disk but 
Descent v1 used virtual memory (if memory was not available) and 
IMHO ran better and faster than DOOM  etc...

Kalum.

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