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Message-ID: | <3813D90C.6C9E6F35@snetch.cpg.com.au> |
Date: | Mon, 25 Oct 1999 14:14:04 +1000 |
From: | Michael Abbott aka frEk <20014670 AT snetch DOT cpg DOT com DOT au> |
Organization: | Student of Computer Power Institute |
X-Mailer: | Mozilla 4.05 [en] (Win95; I) |
MIME-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
Subject: | Re: Allegro and color conversions |
References: | <kueQ3.981$a7 DOT 122778 AT nnrp DOT gol DOT com> <7uvu19$4om$4 AT ctb-nnrp2 DOT saix DOT net> |
Reply-To: | djgpp AT delorie DOT com |
Heya What exactly is happening if you try it? I'm not exactly sure, but I think their is a masking version of blit you could use - Michael Stefan Viljoen wrote: > Sherlock <naughtyboy AT usa DOT net> wrote in message > news:kueQ3.981$a7 DOT 122778 AT nnrp DOT gol DOT com... > > If you are using Allegro in 16 or 24 bit color, how do you get the sprite > > functions (designed for 8 bit) to display 8-bit bitmaps at the higher > color > > depths? > > Aren't they converted automatically? > > I have never ran into this - have you though about using something like > LViewPro to convert all the sprites to say, 16 bit color and then using > them? > > -- > This message courtesy of > RylanNet rylan AT intekom DOT co DOT za > http://home.intekom.com/rylan/ > -- > StarWars for ever!.
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