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From: | "Johan Venter" <jventer AT writeme DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <Pine DOT SUN DOT 3 DOT 91 DOT 991021170208 DOT 4001C-100000 AT is> <380EF520 DOT C2FAE759 AT connect DOT ab DOT ca> |
Subject: | Re: Plague of the slow 'blit' routine :) |
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Message-ID: | <HFWP3.1237$we.1842@newsfeeds.bigpond.com> |
Date: | Fri, 22 Oct 1999 11:18:24 +1000 |
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Organization: | Telstra BigPond Internet Services (http://www.bigpond.com) |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Tom Fjellstrom <tomcf AT connect DOT ab DOT ca> wrote in message news:380EF520 DOT C2FAE759 AT connect DOT ab DOT ca... > The only way I have thought of determining that a bitmap is in video memory > is too add a variable to the bitmap struct when creating it to indicate > whether > or not it is in video memory. If that is the only safe way of doing it I > guess i'll have to. A suggestion if I may: Do you have a global 'screen' bitmap which always contains a pointer to the video memory? If so, try something like this: void blit(BITMAP *src, BITMAP *dest, int from_x, int from_y, int to_x, int to_y) { int source_address = src->dat + (from_y*src->w+from_x); int dest_address = dest->dat + (to_y*dest->w+to_x); /* maybe add some clipping here */ if (dest->dat == screen->dat) { /* DO A FAR POINTER BLIT TO SCREEN */ } else { /* DO A memcpy */ } } Note: 1. Code written very fast. 2. Code untested. 3. Not even sure code will compile. Hopefully you get the point though, -- Johan Venter ICQ 3643877 - jventer AT writeme DOT com The TPU DJGPP Interest Group - http://surf.to/djgppig The RSXNTDJ 1.5 HOWTO - http://surf.to/rsxntdj
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