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Mail Archives: djgpp/1999/10/19/13:27:52

Date: Tue, 19 Oct 1999 15:16:38 +0200 (IST)
From: Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>
X-Sender: eliz AT is
To: Dave Dribin <drib AT enteract DOT com>
cc: djgpp AT delorie DOT com, Charles Sandmann <sandmann AT clio DOT rice DOT edu>
Subject: Re: spawnvpe hanging and bash GPF after running non-DJGPP exe
In-Reply-To: <Pine.NEB.3.96.991019071258.4797B-100000@shell-2.enteract.com>
Message-ID: <Pine.SUN.3.91.991019151513.13913C-100000@is>
MIME-Version: 1.0
Reply-To: djgpp AT delorie DOT com
X-Mailing-List: djgpp AT delorie DOT com
X-Unsubscribes-To: listserv AT delorie DOT com

On Tue, 19 Oct 1999, Dave Dribin wrote:

> Ok, here's a silly idea which may show my lack of DOS environment
> understanding.  What if my program saved the old handler before
> launching the program?  Then right after the program exits, my program
> could call the old handler to essentially restore itself, just as the
> other program should have done?

You could try this.

> > Why do you need to launch the game from a DJGPP program?  Perhaps the
> > problem you are trying to solve can be solved in a different way?
> 
> I don't really need to use DJGPP.  I just figured it would be the
> easiest thing 'cause I'm not very familiar with the DOS programming
> environment.

Yes, but why did you need to launch that game from within some other 
program?  Why not from the DOS prompt?

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