Mail Archives: djgpp/1999/10/01/16:50:17
From: | "Stefan Viljoen" <rylan AT intekom DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: watcom c/c++ vs djgpp?
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Date: | Fri, 1 Oct 1999 21:18:28 +0300
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Organization: | The South African Internet Exchange
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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----- Original Message -----
From: Michael Frayn <mfrayn AT home DOT com>
Newsgroups: comp.os.msdos.djgpp
Sent: Wednesday, September 29, 1999 6:25 AM
Subject: watcom c/c++ vs djgpp?
> Hi there. I'm at the time in development, where I must choose a
32-bit
> DOS based compiler to develop my future games in.
>
> I previously used BC++ 3.1 f/ 16-bit dos. I guess everybody here uses
> djgpp, so my question is this:
>
> Why djgpp over Watcom? Any and all opinions would be appreciated.
Well, for me it is one factor - price. I cannot spend the hundreds (or
thousands) I'll need to pay in my local currency for Watcom. Along with
that, I sincerely believe DJGPP's "after sales support" (if you can term it
that for a free compiler) is 100% better, it is regularly updated, has
diversified widely (GCC on which it is based is widely used on almost all
unix implementations) it has a good track record (i. e. Quake was coded in
it) it produced fast code, is very stable, well debugged, etc - I have used
it extensively for a hobbist programmer and I have NEVER had ANY trouble
that could be attributed to a buggy compiler, preproccessor, assembler or
whatever. Plus, tips and techniques for doing almost anything, from sound
programming to high resolution hi color programming is widely and very
importantly FREELY available - which I am quite sure does not apply to
watcom in most instances.
This message courtesy of
RylanNet rylan AT intekom DOT co DOT za
http://home.intekom.com/rylan/
--
StarWars for ever!.
- Raw text -