Mail Archives: djgpp/1999/09/15/14:54:42
On Tue, 14 Sep 1999 17:39:36 -0700, Nate Eldredge <neldredge AT hmc DOT edu> wrote:
>Damian Yerrick wrote:
>>
>> Nate Eldredge <neldredge AT hmc DOT edu> wrote in message
>> news:37DD58FE DOT 54640A0E AT hmc DOT edu...
>> > Besides, most of the config files on Unix are for daemons that don't
>> > even exist on DOS. Drop those, and things will be much simpler
>> > (though perhaps useless).
>>
>> Don't daemons exist on DOS, in the game DOSDoom, which
>> was made with DJGPP?
>>
>> < No, those are demons. No 'a'.
>>
>> I knew that.
>
>Actually, look at DOOM loading sometime.
>
>R_Init: Init DOOM refresh daemon - [...................]
>
>I've often wondered how that was meant. Perhaps DOOM had multiple
>threads and its own scheduler??
Most DOS games actually have multiple threads. They may not be implemented
in such a way, or called 'Threads', but if a game is playing music, moving a
sprite, and acknowledging(sp?) keypresses at the same time, it is
multi-threaded, as much as any single-processor machine can be.
*before the flames, I'm no hardware architect, but AFAIK, multitasking
generally means "doing more than one thing at the same time".
Michael.
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