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From: | "Duncan Coutts" <Duncan DOT Coutts AT dial DOT pipex DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: DMPI trouble |
Date: | Sun, 12 Sep 1999 16:26:55 +0100 |
Organization: | UUNET WorldCom server (post doesn't reflect views of UUNET WorldCom |
Lines: | 22 |
Message-ID: | <7rghta$76n$1@lure.pipex.net> |
References: | <7rf3ca$5e3g$1 AT newssvr04-int DOT news DOT prodigy DOT com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
William J Kotzan wrote in message <7rf3ca$5e3g$1 AT newssvr04-int DOT news DOT prodigy DOT com>... >Hello, I have a gaming program called SNES9X, and it used to work fine. >Then all of a sudden, it stopped working and I get an error saying "Load >Error: No DMPI - Find csdmpi*b.zip" > >Could someone please explain this problem or at least tell me what DMPI is? >Thank you. DPMI - Dos Protected Mode Interface It allows dos programs to run in protected mode making full use of the system's memory including virtual memory and other services. DJGPP programs run in protected mode and so need a DPMI server. This could be a driver (such as cwsdpmi (or however it is spelt!)) or your OS such as Win95. do you rember Dos4gw from all your old dos games? That was a memory extender as well. Before you run your DJGPP program (and if you are not running from windows) you need to load the DPMI server. See the FAQ or DJGPP documentation for details.
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