Mail Archives: djgpp/1999/09/12/03:51:33
> Randy G <umgrang0 AT cc DOT umanitoba DOT ca> wrote:
> > My program is made for a 640x480 screen size (16 bit colour).
> > set_color_depth(16);
> > set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0);
> >
> > I don't know much at all about the video modes and what they require
> > exactly.
> > If I say in documentation this program requires a 'SVGA' is that
correct?
> > Can I be more specific than that?
Marp <Marp AT 0 DOT 0 DOT 0 DOT 0> wrote:
> You could say a VESA compatible video card since that's what you need to
get
> SVGA resolutions with allegro.
More accurately, you could quote everything between 66 and 99
(trim >8 8< what does not apply):
66
Duke Quakem requires:
PC architecture computer
Intel Pentium or compatible CPU, ??? MHz or faster
VESA 2 compatible video adapter, or video adapter with VBE/AF driver
(adapter and monitor must be capable of 640x480 resolution at 16 bit
color; drivers are available from http://www.talula.demon.co.uk/freebe/)
Mouse
DOS 6.0 or later or Microsoft Windows 95 or later
Recommended:
Sound Blaster, Ensoniq SoundScape, or compatible audio adapter
Joystick (or, under Windows 98, any HID compliant device)
All trademarks belong to their respective owners.
99
Make sure to pack your EXE (DJP, UPX, etc.) so it will take less
space and load faster, and to include CWSDPMI for those who
prefer not to use Microshaft Winblows. If you use install_sound()
or install_joystick(), distribute a packed Allegro Setup with
your binary; Allegro's runtime autodetector can hang.
And with Allegro 3.925WIP,, you can compile for Linux and for
Win32 with minimal (about three lines) changes to your source.
Damian Yerrick
http://come.to/yerrick
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