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| From: | Rez <rividh DOT minusthispart AT earthlink DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Didn't Work |
| Date: | Fri, 10 Sep 1999 01:13:57 -0700 |
| References: | <37D6EC00 DOT 61FE AT sierra DOT net> <199909090028 DOT UAA24255 AT envy DOT delorie DOT com> <37D83A1D DOT 30F0 AT sierra DOT net> |
| X-Posted-Path-Was: | not-for-mail |
| X-ELN-Date: | 10 Sep 1999 08:17:40 GMT |
| X-ELN-Insert-Date: | Fri Sep 10 01:25:07 1999 |
| Organization: | Offworld Press |
| Lines: | 17 |
| Mime-Version: | 1.0 |
| NNTP-Posting-Host: | 1cust202.tnt3.lancaster.ca.da.uu.net |
| Message-ID: | <37D8BD4D.6051@earthlink.net> |
| X-Mailer: | Mozilla 3.04 (Win16; I) |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Phil Collignon wrote: > Thanks for the reply. However, I tried your suggestion already, and > when I launch the game with cwsdpmi.exe in the game's directory, I get > this: > > Shutting down Allegro > Exiting due to signal SIGSEGV [etc] Almost certainly a bug in the application. Try running it in a DOS window under Win95 if you have it handy. If it runs there but not in DOS, it's definitely a bug in the game. We've found DJGPP apps *cannot* be properly debugged under Windows, because this happens so often. ~REZ~
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